Going to call this one done!
Real-time Babu Frik (from the Star Wars: Rise of Skywalker) in Unreal Engine
Modeled in Zbrush and 3ds MAX
Textured in Substance
Rigged in 3ds MAX & Unreal Engine using Advanced Locomotion system
He has some basic AI that tracks the camera now. It’s really neat to see your own character stare back at you.
Really helps bring him to life. That was fun! On to the next project!