Artistic Work Experience
Studio Wink, Boston, MA July 2012 – July 2012
Consultant/3D Artist
Created 3D renders that were used in a brochure for the Autodesk Industry Award Ceremony of 2012.
Murdrum Interactive, Indiana, IN September 2012 – September 2012
Consultant/3D Artist/Animator
Created several 3D character models, animations and designed promotional art for a video game.
Argosy Medical/Visible Body, Newton, MA July 2010 – August 2012
Medical Animator/3D Artist
Responsible for the creation of various medical animations used for visualization, educational and broadcast
purposes as well as being one of the artists who was working on their interactive Human Anatomy Atlas. Clients
included Zimmer, DePuys, Cengage and CNN.
Treanor Bros. Inc., Providence, RI March 2012 – March 2012
Freelance Character Artist
Created a set of character models for a third person game entitled Pwned: Offensive Combat. This was a firstperson,
online shooter released by Activision that featured modular characters with swappable anatomical
features.
Mustang Motorcycle Seats, Three Rivers, MA August 2011 - August 2011
Freelance Artist/Animator
Created a 40 second product visualization animation that was featured on their home page for at least one year.
The animation showcased the creation process of their motorcycle saddles.
HMX Entertainment, Thousand Oaks, CA July 2011 - July 2011
Freelance Artist/Animator
Created a series of motion comic panels for an undisclosed project.
Public VR, Cambridge, MA October 2010 - October 2010
Freelance Artist/Animator
Created a series of motion comic panels for an undisclosed project.
Hitpoint Studios, Haverhill, MA October 2010 - October 2010
Freelance Artist/Animator
Created a set of character models for the Windows PC game Fate 3.
Turbine Inc., Westwood, MA September 2009 - December 2009
Production Internship
As part of my production internship at Turbine, I was responsible for creating degrades (LODs) for in-game
assets for the Lord of the Rings Online as well as designing some basic in-game assets.
Teaching Experience
Worcester Polytechnic Institute, Worcester, MA August 2012 – Present
Instructor/Lecturer Interactive Media and Game Development
Course list
IMGD 2101/AR 2101 - 3D Modeling I (29 sections)
IMGD 2201/AR 2201 – The Art of Animation I (20 sections)
IMGD 3201/AR 3201 – The Art of Animation II (8 sections)
HU 3910 – Animation Practicum (1 section)
IMGD 204X – Character Rigging and Technical Animation (2 sections)
Project advising
Interactive Qualifying Projects
Best IMGD MQP Award 2015
Faculty Champion Award 2016
Presentations
1. PAX East 2016. Get Schooled: How can I make games for a living?. Boston, MA, 4/24/2016.
2. Southwest Popular American Culture Association. A Practical Approach to Creating Digital
Characters. Albuqurque, NM, 2/9/2016.
Publications
1. McCarthy, Michael (2013). How to cheat in 3ds MAX: Get spectacular results fast 2014. Focal
Press.3D models and assets that I generated where used as illustrations within this publication. Additionally
my artwork was made available for download on the book's companion website.
2. Autodesk (2010). Autodesk media and entertainment showreel 2010. Distributed via YouTube,
URL: https://youtu.be/tEm5rATNWlk
Two of my student animations were featured in Autodesk's annual education showreel.
I teach several artistic game development courses as part of WPI's Interactive Media and Game Development program.